Archetypes

- Pirates and Vikings: start fights, steal, kidnap, and cause mayhem in search of wealth and adventure

- Royalty and Politicians: ascend the ranks of the land to amass power and command

- Heroes and Villains: earn notoriety for your goodness and virtue, or lack thereof, and become known for your deeds

- Shamans and Sorcery: learn magic arts and ways of nature to create magical effects on the body and mind

- Crafters and Philosophers: pursue your passions and master them, choose to offer your services, or to teach others, for money or not

- Adventurers and Hermits: reject the traditional lifestyles of others and go your own way, finding excitement at every unknown turn

- Herders or Founders: lead a herd in the more traditional ways, or build an empire from the ground up in any way you desire